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Field Notes8:54
GPT-6 Astra Won Me Over. Then It Got the Details Wrong.
Dave shows how Astra moved his website redesign forward after earlier attempts missed the visual brief, then explains where he still had to challenge the model's output and staging advice.
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Field note
Dave uses a screenshot as a visual reference for a cinematic website redesign. He compares his earlier attempts with the mountains, Southern Cross and scroll-driven drone effects produced during the Astra build.
What this covers
- Giving a model an image that makes the design direction concrete.
- Knowing when a new model actually moves a real project forward.
- Correcting weak visual details and questioning database staging advice.
These are Dave's experiences from the recording, not a general benchmark or a guarantee that the model is right.
Transcript
Dave: GPT -6 Astra is here and if you saw the tech demos you'd be amazed that you can now create 3D games
Dave: of rockets and renders of New York street by street. Who needs to do any of that in their
Dave: day -to -day work? Not me. We are here at AI Operators. This is a field note and we're going
Dave: to talk about how we've practically used GPT -6 in ways that have genuinely helped us with our
Dave: business. That's right field notes is where we share our notes from the field. Actual real
Dave: stories and examples of how we are using AI tools in actual use cases not just these fancy demos.
Dave: Now GPT -6 is very good it's also just as stupid as every other model in different ways. So this is
Dave: as usual here on AI Operators we're not here to hype bro and say everything's the best thing ever
Dave: but I have been pretty impressed with Astra 6 and I'm going to talk about my website and how it's
Dave: helped me. So some time ago a few months back I decided I wanted to do something different with
Dave: my website. I went for the same thing. I went for the same thing. I went for the same thing.
Dave: Cinematic scroll look where I had this sort of synthwave plane and I decided to put these 3D
Dave: shapes that kind of symbolically reference the content a little bit. I didn't want them there
Dave: all the time. I actually as I iterated imagined what this might look like. I had this vision that
Dave: maybe I'd have like little drones that would fly along and then they'd fly up and build shapes.
Dave: I could not get the models to do that for me. As much as I tried to describe drones and shapes
Dave: flying up and appearing I could not get the models to do that for me. I could not get the models to do that for me.
Dave: So I settled. I settled on okay we'll just have the wireframes there the whole time and as we zoom
Dave: through they pop up and that'll be good enough. But like as you can see this wireframes it's
Dave: interesting. It's different. It's on brand with the whites and the oranges and blues but it felt
Dave: a bit unfinished. And so here's hot tip number one when you're doing things like web design and
Dave: stuff. Get something out but then pass that back into the AI. Not because the AI can recode it
Dave: better but use the image generation skill.
Dave: And what I did is I asked ChatGPT to sort of make this feel more synth wave -ish and I did this. I gave
Dave: it a screenshot and it turned it into this reference image and all of a sudden I'm like
Dave: wow all those blues and those gradients and the mountains in the background. I love that. That is
Dave: so good. We need to take the website in that direction. And so I started trying to get the
Dave: models to go in that direction. In fact on Sunday night while I watched the Monza Italia
Dave: and F1 I spent some time with Grok 4 .6 and I think if you look at the dates here September 6th
Dave: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 about 20 commits I spent trying to get
Dave: Grok 4 .6 to make my side look like that. And it went through different iterations. I got this
Dave: version where we got some really nice sort of glass shimmering effects on the on the on the
Dave: glyphs. That was kind of cool. But look at the mountains. The mountains look ridiculous. And so
Dave: I tried again and I got ridiculous looking mountains again and again and again. It could
Dave: not nail the mountains for me. So I was like forget the mountains. How about we put a constellation?
Dave: How about put some stars like the Southern Cross? Because you know I'm in Australia. Let's put the
Dave: Southern Cross up on the sky instead of mountains. And it gave me this where it gave me the some
Dave: weird cross and the
Dave: pointer. But the constellation has joined at the bottom there. And I'm like what are you doing?
Dave: Okay forget the little lines on the constellation. Just show me the stars as these little shimmery
Dave: crystal things. So did this. And again I'm like why is the Southern Cross backwards? And why is it
Dave: like square and not stretched out? I would have thought these models like Grok 4 .6 as a frontier
Dave: model would know what the Southern Cross looked like. And I wouldn't actually have to describe it
Dave: out in great detail. But it didn't.
Dave: It just couldn't get it. It just kept doing stupid things. I'm not going to show you all 20
Dave: iterations. But just to give you an idea. This was what I was up against. To the point that I was like
Dave: you know what can we just shrink the constellation. I finally got to know where the stars were. And
Dave: just put it back in the sky. Because otherwise it kind of looked just pasted in. It looked rubbish.
Dave: And I got this version where you can barely see the constellation in the back there. Maybe just
Dave: a little bit. And we kept the the glyphs on. They're cutting through the floor. But look at this
Dave: really nice shimmer. And it was okay. And I got the blue the blue thing. It felt more finished
Dave: than my old white wireframe one. But then Astra came out. And to be fair Astra came out before I
Dave: did all this in Grok. But I wasn't convinced I wanted to burn the tokens on Astra. I was a little
Dave: bit like I've got to manage my quota. But on Monday I watched one of the hype bro videos on
Dave: YouTube around Astra. And I was like the best 20 uses for Astra. And they're all about 3D rendering.
Dave: And they made the point that you know it's 3D rendering. And I was like oh my god. And I was like
Dave: Astra is really good at 3D. And I was like hmm. I wonder do I have a 3D project I'm working on. I
Dave: don't want to re -render New York City in the Unreal Engine or in Blender. But I would like
Dave: some mountains in the back of my website. So I said to Astra here's the reference image. Can you
Dave: put mountains in this website. And what did it do. It nailed it. First freaking time. Boom. All of a
Dave: sudden you're in the middle of the middle of the mountain. You know. I'm like I'm not looking at
Dave: which felt really a lot like the ones I'd want it here. When I looked at this I went I like those
Dave: mountains. And then I look at what Astra gave me. I'm like that's pretty good. That fits there. The
Dave: fog. So you get that sort of smooth transitioning. It brought the constellation in and nailed the
Dave: Southern Cross first go. Made it super clear and easy to see. I'm like that's amazing. And you
Dave: might also notice all the glyphs are gone. Where did all the polygons go. That's because once it gave
Dave: me the mountains I went hey.
Dave: That's okay.
Dave: what about drones what do you think about drones astra do you think you could manage that the glyphs
Dave: are projected from the drones and as you scroll through the site they pop up and they're rendered
Dave: and then go away again and the drones fly along and it goes sure no worries dave i'll do that for
Dave: you so now i have my little drones they fly along they pop up they render an image it rotates a bit
Dave: i keep scrolling and the drones just move along and render with each content card amazing
Dave: just amazing i couldn't get other models before astra to understand any of this astra now there's
Dave: pretty much one shot now like i said it's not perfect sometimes it's not those glyphs i've
Dave: been working on the copy since i got the new version up i'm going okay now i can change some
Dave: of the content then i'm going to need new little glyph images to match the
Dave: content i'm going to need new little glyph images to match the content i'm going to need new little
Dave: content and sometimes it's trash and you're going to go what are you doing that looks stupid
Dave: why did you do that change that it's still not perfect another great example of where astra is
Dave: not perfect is where i was doing some development and it said go put that on the staging database
Dave: and i said well i haven't built a staging database for that project yet and i said oh you need to go
Dave: create a brand new thing and then we'll do this and i was like can't we just branch a cloned
Dave: staging database from the core one why do we have to create this separate thing goes oh you're right
Dave: i should have caught that
Dave: it's still an llm it still relies on human judgment and human expertise to really drive
Dave: it effectively but when it's running in its wheelhouse like working out how to render
Dave: geometric mountains it's pretty good pretty good so anyway that is my field note experience
Dave: with gpt6 astra it's actually pretty good and since then on some of my other projects i've
Dave: given it long running tasks and it's iterating through and really moving forward things that
Dave: i've had trouble getting other models to really just nail block by block build by build long running
Dave: builds so overall i am a fan of gpt6 astra i think it is quite good it's not perfect but it's pretty
Dave: good have you used gpt6 astra has it wowed you are you doing lots of 3d stuff with it or something
Dave: else um i'm keen to hear from you all around your experiences with gpt6 astra or if you think
Dave: there's another model that is better and cheaper please share that one with us i'd love to give
Dave: that one a go too
Dave: and we'll see you on the next one